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Final Fantasy I - Bosses

Every boss in Final Fantasy I, listed in encounter order: 18 fights covering Garland, the Four Fiends, their past-timeline rematches at the bottom of the Chaos Shrine, the 1% Flying Fortress Warmech superboss, and Chaos at the end.

Each page has full stats (HP, Attack, Defense, Magic Defense, Magic Evasion), weaknesses and resistances, status immunities, and the boss's complete move rotation with per-action probabilities.

How to Beat Garland

Garland

212 HP, no elemental weakness, 2% Longsword drop. Full stats, strategy, and rewards for the first boss.

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How to Beat Pravoka Pirates

Pravoka Pirates

Captain Bikke's 9 pirates with 24 HP each and zero Defense. Full stats, strategy, ship reward, and Leather Shield drop info.

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How to Beat Piscodemons

Piscodemons

Four Piscodemons in the Marsh Cave with 84 HP each, 8 incoming hits per round. Full stats, strategy, and Crown reward.

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How to Beat Astos

Astos

420 HP Western Keep boss with the instant-kill Death spell. Full stats, strategy, and Mythril Sword drop info.

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How to Beat Vampire

Vampire

280 HP Cavern of Earth boss weak to Fire and Dia, paralyzes your party. Full strategy and Star Ruby info.

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How to Beat Lich

Lich

The Fiend of Earth has 1,200 HP and is weak to Fire and Dia. Full strategy, move set, and Earth Crystal info.

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How to Beat Marilith

Marilith

The Fiend of Fire has 1,440 HP and hits 6 times per turn. Full strategy, move set, and Fire Crystal info.

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How to Beat Evil Eye

Evil Eye

162 HP Cavern of Ice mini-boss with instant-kill spells. Race to one-shot it; full strategy and Levistone info.

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How to Beat Dragon Zombie

Dragon Zombie

Two undead dragons in the Citadel of Trials, weak to Fire and Dia. Full strategy and Rat's Tail info.

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How to Beat Kraken

Kraken

Fiend of Water with 1,800 HP, 8 hits per turn, weak to Thunder. Full strategy, move set, and Water Crystal info.

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How to Beat Blue Dragon

Blue Dragon

454 HP Mirage Tower mini-boss with 92 Attack and a party-wide Thunderbolt. Full strategy and move set.

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How to Beat Warmech

Warmech

The 1% Flying Fortress superboss with 2,000 HP, 128 Attack, and party-wide Nuke. Full strategy and 32,000 EXP info.

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How to Beat Tiamat

Tiamat

Fiend of Wind with 2,400 HP and 4 elemental breath attacks. Full strategy, move set, and Wind Crystal info.

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How to Beat Lich (Past)

Lich (Past)

Empowered Fiend of Earth with 2,800 HP, only weak to Holy, casts Flare and Kill. Full strategy and move set.

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How to Beat Marilith (Past)

Marilith (Past)

Empowered Fiend of Fire with 3,200 HP, Death cast, and 6 hits per turn. Full strategy and move set.

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How to Beat Kraken (Past)

Kraken (Past)

Empowered Fiend of Water with 3,600 HP, 8-hit physicals, and Thundara casts. Full strategy and move set.

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How to Beat Tiamat (Past)

Tiamat (Past)

Empowered Fiend of Wind with 5,500 HP and a dense 8-move elemental rotation. Full strategy and move set.

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How to Beat Chaos

Chaos

Final boss with 20,000 HP, 170 Attack, self-heals with Curaga, 13-action rotation. Full strategy and move set.

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