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Boss Guide - Stats, Weaknesses & Strategies

Every boss in Chrono Trigger, organized by when you'll encounter them. Each entry includes HP, elemental weaknesses, charm items (bring Ayla), and strategy notes. Story bosses are listed in progression order; optional bosses can be tackled whenever you're ready.

Early Game

From the Millennial Fair through the End of Time. These fights teach you the basics - elemental weaknesses, multi-part bosses, and counterattack patterns.

BossLocationHPWeak / ImmuneCharmStrategy
YakraManolia Cathedral920Straightforward. X-Strike if available; heal through Yakra Rage counters.
Dragon TankPrison Towers600 / 208 / 266Head immune to Light, FireKill Head first (heals Body), then Wheel, then Body. Body counters with Laser.
GuardianArris Dome1200 + 200×2Immune to FireKill both Pods, then Guardian before countdown hits 0 and revives them.
KrawlieAbandoned Sewers500Weak to ShadowMash attack sets HP to 1. Keep healing items ready.
R-SeriesDerelict Factory150×6Weak to LightSix robots. Fire Whirl hits multiple. Kill fast before they overwhelm Robo.
HeckranHeckran Cave2100Physical uselessMagic only. Stop attacking when curled or he counters with "Yes, indeed!" AoE.

Middle Game

Zenan Bridge through Magus's Castle. Difficulty ramps up; you'll need to understand elemental matchups and boss patterns.

BossLocationHPWeak / ImmuneCharmStrategy
OzzieZenan Bridge762Immune to Light, Shadow, Ice, FireOzzie PantsKill Skeletons first. They respawn until enough die. Physical attacks only.
ZomborZenan Bridge960 / 800Upper: weak Ice, absorbs Light/Fire. Lower: weak Fire/Light, absorbs Shadow/IceUse correct elements per half or you'll heal it. Ice on Upper, Fire on Lower.
Masa & MuneDenadoro Mountains1000 each → 3600 fusedTarget Masa first. When fused, use Wind Slash to disrupt tornado charge.
NizbelReptite Lair4200Lightning lowers defenseThird EyeShock with Lightning, attack while defense is down, repeat after discharge.
SlashMagus's Castle3200 → 5200Phase 2: immune IceEasy unarmed. When he draws sword, faster and stronger. X-Strike works.
FleaMagus's Castle4120Flea Bustier"Flea?" is fake (1 HP, drains MP on death). Real Flea uses status effects constantly.
OzzieMagus's Castle1000Ozzie PantsDon't attack Ozzie directly. Hit the cranks behind him to drop him.
MagusMagus's Castle6666Barrier changes weaknessMatch magic to his barrier element. Frog + Masamune lowers his magic defense.

Late Game

Tyranno Lair through Death Peak. Bosses hit harder and have more complex mechanics. Bring status protection and elemental armor where possible.

BossLocationHPWeak / ImmuneCharmStrategy
Nizbel IITyranno Lair6500Lightning lowers defenseThird EyeSame as Nizbel. Regular attacks raise defense; shock to reset.
AzalaTyranno Lair2700Magic CapsuleKill first. Uses Sleep and buffs Black Tyranno.
Black TyrannoTyranno Lair10500Power CapsuleCountdown to fire breath. Attack during countdown when defense drops. Fire resist helps.
GolemZeal Palace7000Copies your elementMagic CapsuleCounters with whatever element you hit it with. Iron Sphere halves HP instantly.
Mud ImpMt. Woe (base)1200Speed CapsuleKill last. High defense, heals itself. Charm Speed Capsule first.
Blue MudbeastMt. Woe (base)5000Weak Fire, absorbs IceMermaid HelmFire magic only. Ice heals it.
Red MudbeastMt. Woe (base)5000Weak Ice, absorbs FireElixirIce magic only. Fire heals it.
Giga GaiaMt. Woe (summit)9500 / 2000×2Speed Capsule (Head)Kill Defense Arm (heals Head), then Attack Arm, then Head. Head revives arms.
DaltonOcean Palace3500AmbrosiaCounters by halving HP (can't go below 1). Annoying but not dangerous.
Golem TwinsOcean Palace7000×2Copy your elementMagic Capsule (each)Two Golems. Luminaire, Flare, or Dark Matter. Charm both for two capsules.
LavosOcean Palace30000Scripted loss. Crono dies here. (NG+ with endgame stats can win for special ending.)
Golem OverlordBlackbird15000Afraid of heights. Never attacks. Free kill.
King DaltonBlackbird (Epoch)3500Weak to LightAmbrosiaCounters with Iron Sphere. Lightning attacks deal extra damage. Strong Dual Techs end this fast.
MagusNorth Cape6666Barrier changes weaknessMegalixirOptional. Same barrier strategy. Frog present = 1v1 duel. Killing him loses him as party member.
Lavos SpawnDeath Peak4000 / 10000Shell: immune Light, Shadow, Ice, FireElixir (Mouth)Attack Mouth only. Shell counters with Needles if hit.

Optional Bosses

Sidequest bosses available during The Fated Hour. Complete these for powerful equipment and character storyline closure.

BossLocationHPWeak / ImmuneCharmStrategy
Son of the SunSun Shrine (2300 A.D.)2100Black Plate5 Prominences orbit. One damages Sun when hit; others heal it. Keep guessing.
Diva FleaOzzie's Fort2500Flea BustierEasy solo. Status effects. Charm first.
Super SlashOzzie's Fort2500Slasher IIEasy solo. Charm the Slasher II - excellent Crono weapon.
Ozzie/Flea/SlashOzzie's FortOzzie PantsTrio fight. Kill Slash first to stop Delta Force counter. Final Ozzie = hit switch.
Melphyx (Retinite)Sunken Desert5000 / 4800 / 1000Core absorbs magic; bodies immune Light/Shadow/Ice/FireSpeed Capsule (Core)Physical the Core first. Water/Ice on Upper/Lower to drop defense.
Atropos XRGeno Dome6000Robo solo. Use strongest Single Techs. She heals herself. Win = Atropos Ribbon.
Mother BrainGeno Dome5000Blue Plate3 Displays heal her 1000 HP each. One-shot Displays (1 HP), then focus Brain.
Rust TyrannoGiant's Claw25000Red PlateSame countdown as Black Tyranno but much more HP. Fire resist mandatory.
Yakra XIIIGuardia Castle (1000)18000White PlateDescendant of Yakra. Brutal needle attack at low HP. Keep party healthy.

Black Omen

The Black Omen is a boss gauntlet. Clear it up to three times by visiting different eras - go to 12,000 B.C. first, then 600 A.D., then 1000 A.D. to maximize runs.

BossHPCharmStrategy
Mega Mutant (Upper)4600ElixirKill first. Status effects.
Mega Mutant (Lower)3850Vigilant's HatSets HP to 1.
Giga Mutant (Upper)5800Barrier RingResists physical. Use magic.
Giga Mutant (Lower)4950Acuity RingSets HP to 1. Drains MP.
Tera Mutant (Upper)7800Muscle RingMain target.
Tera Mutant (Lower)20000Power CrestHeals Upper using own HP. Dies when Upper dies.
Elder Lavos Spawn10000 / 13500Haste Helm (Mouth), Guardian Helm (Shell)Attack Mouth only. Shell counters with Needles.
Queen Zeal (First)12000MegalixirSets HP to 1 occasionally. Easy otherwise.
Mammon Machine18000MegalixirPhysical raises defense; magic raises attack. Frog + upgraded Masamune negates boosts.
Queen Zeal (Final) - Face20000MegalixirOnly target. Hands counter brutally if attacked.
Queen Zeal - Right Hand28000Prismatic DressDO NOT ATTACK. Sets HP to 1 if hit. Charm only.
Queen Zeal - Left Hand28000Prismatic HelmDO NOT ATTACK. Sets MP to 0 if hit. Charm only.

Lavos

The final boss. Multiple ways to reach him: bucket at End of Time, crashing Epoch into him, or completing Black Omen. The Epoch method skips the shell phase entirely.

Shell Phase (Mimic): Lavos imitates previous bosses in sequence. Each form has the same weaknesses as the original - Dragon Tank (kill Head first), Heckran (magic only, don't attack when curled), Zombor (Ice upper, Fire lower), Masa & Mune (disrupt tornado), Nizbel (Lightning to lower defense), Magus (match barrier), Azala/Tyranno (kill Azala first), and Giga Gaia (kill Defense Arm first).

PhasePartHPStrategy
Inner LavosBody20000Kill last. Arms revive it if alive.
Left Arm12000Kill first. Uses Stop.
Right Arm8000Kill second. Strong fire attacks.
Lavos CoreLeft Pod2000Absorbs all magic. Physical only. Optional target.
Center Pod10000Destroy first. Exposes true Core. Uses ultimate attack when dying.
Core (Right)30000TRUE TARGET. Kill to win. Revives pods.

DS-Exclusive Bosses

Lost Sanctum: A fetch-quest heavy area with gimmick bosses.

BossHPWeak / ImmuneStrategy
Goldhammer5800Physical counters set HP to 1Magic only.
Nu Guardian6100Counters with Stop/Sleep. Status protection.
Nu Master8800Absorbs ShadowInstant death attack. Heal constantly.
Archaeofang (Elder)8000Weak Ice, absorbs FireKill both Archaeofangs simultaneously or survivor revives other.
Archaeofang (Younger)7500Weak Fire, absorbs IceKill both Archaeofangs simultaneously or survivor revives other.
Master-at-Arms14500Immune LightKill Bladesman first (heals Master).
Bladesman9000Absorbs ShadowHeals Master-at-Arms. Kill first.

Dimensional Vortex: Three vortexes with shadow versions of party members.

BossHPWeaknessCharm
Steel Shade (Crono)20000ShadowPrism Spectacles
Alabaster Shade (Marle)16000Shadow, FireHaste Helm
Crimson Shade (Lucca)12000IceNova Armor
Eggsterminator10000Fire
Once-King Dalton26000

Dream Devourer: The true final boss, accessible after clearing all Dimensional Vortexes. Level 60+ recommended. This fight ties into Chrono Cross - the Dream Devourer is a fusion of Lavos and Schala. Phase 1 drains MP constantly (use physical); Phase 2 drops defense significantly (unload Techs). Status protection mandatory. Robo with Apocalypse Arm can end this quickly with crits.

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