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All Techs - Single, Dual & Triple

Techs are special abilities learned by earning Tech Points (TP) in battle. Each character earns TP individually; they must be in the active party when an enemy dies to gain points. Single techs belong to one character, while dual and triple techs combine abilities from multiple party members.

Single Techs

Each character has 8 single techs. The first magic tech (marked N/A for TP) is learned from Spekkio at the End of Time rather than through TP. Robo and Ayla can't learn magic since Robo has no soul and Ayla predates magic's arrival on Earth.

Crono (Lightning) — Cyclone handles groups early on, but it's even better when combined with dual techs. Raise is handy since Crono's a fixture in your party for most of the game. Luminaire is the strongest single tech under normal circumstances.

TechSNESTypeTargetMPTPEffect
CycloneCyclonePhysicalAoE25Spin attack hitting enemies in radius around target
Wind SlashSlashPhysicalLine290Damages all enemies in line between Crono and target
★Lightning★LightningMagicOne2Lightning damage to single enemy
CleaveSpincutPhysicalOne4200Jumping slash; deals double damage
★Lightning II★Lightning 2MagicAll8500Lightning damage to all enemies
★Raise★LifeRecoveryOne10400Revives fallen ally
FrenzyConfusePhysicalOne128004 consecutive hits on single enemy
★Luminaire★LuminaireMagicAll201000Massive light damage to all enemies

Lucca (Fire) — Her high Magic stat makes her the best at dispatching groups and magic-weak enemies. Hypnowave trivializes a few boss fights mentioned in the walkthrough. Protect becomes essential when physical damage nearly exceeds your max HP. Flare is the second strongest single tech after Luminaire.

TechSNESTypeTargetMPTPEffect
FlamethrowerFlame TossFireLine110Fire damage in line between Lucca and target
HypnowaveHypno WaveStatusAll160Attempts to put all enemies to sleep
★Fire★FireMagicOne2Fire damage to single enemy
NapalmNapalmFireAoE3160Fire damage in radius around target
★Protect★ProtectBuffOne6250Raises physical defense
★Fire II★Fire 2MagicAll8400Fire damage to all enemies
Megaton BombMega BombFireAoE15600Heavy fire damage in radius
★Flare★FlareMagicAll201000Massive fire damage to all enemies

Marle (Ice) — Almost entirely support. Haste is extremely useful against long boss fights like Black Tyranno; Arise is the best revival in the game. Her drawback is no party-wide healing, but she gets dual techs that compensate. At higher levels, Ayla's Kiss heals to full for 1 MP, which makes some of Marle's moves redundant.

TechSNESTypeTargetMPTPEffect
AuraAuraRecoveryOne110Restores small HP to one ally
AllureProvokeStatusOne150May confuse enemy
★Ice★IceMagicOne2Ice damage to single enemy
★Cure★CureRecoveryOne2150Restores moderate HP
★Haste★HasteBuffOne6250Halves wait time between turns
★Ice II★Ice 2MagicAll8400Ice damage to all enemies
★Cure II★Cure 2RecoveryOne5600Fully restores one ally's HP
★Arise★Life 2RecoveryOne15900Revives with full HP

Frog (Water) — Required for the Magus's Castle sequence and solid otherwise. Heal is party-wide healing at just 2 MP. Frog Squash deals extreme damage when his HP is low; the best time to use it is right after he's revived. Pair him with Ayla for Slurp Kiss, the most MP-efficient healing in the game (1 MP each, heals entire party).

TechSNESTypeTargetMPTPEffect
SlurpSlurpRecoveryOne110Restores small HP
Slurp SlashSlurp CutPhysicalOne215Pulls enemy in and attacks
★Water★WaterMagicOne2Water damage to single enemy
★Heal★HealRecoveryParty2160Restores HP to all allies
Aerial StrikeLeap SlashPhysicalOne4250Jumping sword attack
★Water II★Water 2MagicAll8400Water damage to all enemies
★Cure II★Cure 2RecoveryOne5600Fully restores one ally's HP
Frog SquashFrog SquashPhysicalAll151000Damage scales with missing HP

Robo (None) — Very slow, so he needs Speed Capsules to reach his potential. He learns Laser Spin early, which helps during the Factory where he's required. Heal Beam is useful but weak compared to other healing techs. He can't learn magic but deals Lightning, Fire, and Shadow damage with various techs, making him versatile despite the limitation.

TechSNESTypeTargetMPTPEffect
Rocket PunchRocket PunchPhysicalOne10Punches single enemy
Cure BeamCure BeamRecoveryOne20Restores small HP
Laser SpinLaser SpinShadowAll35Shadow damage to all enemies
Robo TackleRobo TacklePhysicalOne4150Heavy tackle attack
Heal BeamHeal BeamRecoveryParty3400Restores HP to all allies
Rapid-fire FistUzzi-PunchPhysicalOne12600Multiple punch attacks
Proximity BombArea BombFireOne15800Fire damage to single enemy
ElectrocuteShockLightningAll171000Lightning damage to all enemies

Ayla (None) — All physical since she predates magic. This makes her ineffective against high-defense enemies, but Triple Kick hits hard and Charm steals rare items you can't get any other way. Dino Tail works like Frog Squash; damage increases as her HP drops. Slurp Kiss with Frog is the most MP-efficient party heal in the game.

TechSNESTypeTargetMPTPEffect
KissKissRecoveryOne110Restores HP and cures status
Roundillo KickRollo KickPhysicalOne260Multi-hit kick
Cat AttackCat AttackPhysicalOne3100Savage scratch attack
Boulder TossRock ThrowPhysicalOne4200Lifts and throws enemy
CharmCharmPhysicalOne4400Steals item from enemy
Tail SpinTail SpinNon-ElemAoE10600Ignores defense; hits all in radius
Dino TailDino TailPhysicalAll15800Damage scales with missing HP
Triple KickTriple KickPhysicalOne201000Three powerful kicks

Magus (Shadow) — Joins with all techs already learned. He has every element plus Shadow, making him the most versatile magic user. His versions of Lightning II, Fire II, and Ice II are about 30% stronger than Crono's, Lucca's, or Marle's versions. Dark Matter is powerful but still weaker than Luminaire and Flare.

TechSNESTypeTargetMPTPEffect
★Lightning II★Lightning 2LightningAll80Lightning damage; 30% stronger than Crono's
★Fire II★Fire 2FireAll80Fire damage; 30% stronger than Lucca's
★Ice II★Ice 2IceAll80Ice damage; 30% stronger than Marle's
★Dark Bomb★Dark BombShadowAoE8400Shadow damage in radius
★Barrier★Magic WallBuffOne8400Raises magic defense
★Dark Mist★Dark MistShadowAll10400Shadow damage to all enemies
★Black Hole★Black HoleDeathOne15900Instant death; may miss
★Dark Matter★Dark MatterShadowAll20900Massive shadow damage to all

Dual Techs

Every pair of characters (excluding Magus) has three dual techs between them. Both characters must have the required single techs learned, and both need enough MP. The first time you use a dual tech, it unlocks permanently for that pair.

Crono Combinations

Crono + Marle

TechSNESTargetMPRequired Techs
Aura WhirlAura WhirlParty2+1Cyclone + Aura
Ice SwordIce SwordOne4+2Cleave + ★Ice
Ice Sword IIIce Sword 2One12+8Frenzy + ★Ice II

Crono + Lucca

TechSNESTargetMPRequired Techs
Fire WhirlFire WhirlAoE2+1Cyclone + Flamethrower
Fire SwordFire SwordOne4+2Cleave + ★Fire
Fire Sword IIFire Sword 2One12+8Frenzy + ★Fire II

Crono + Frog

TechSNESTargetMPRequired Techs
X-StrikeX-StrikeOne2+2Cyclone + Slurp Slash
Sword StreamSword StreamOne4+2Cleave + ★Water
Lightning RodSpireOne8+4★Lightning II + Aerial Strike

Crono + Robo

TechSNESTargetMPRequired Techs
Supersonic SpinRocket RollOne2+3Cyclone + Laser Spin
Cyclone SweepMax CycloneOne4+3Cleave + Laser Spin
MegavoltSuper VoltAll8+17★Lightning II + Electrocute

Crono + Ayla

TechSNESTargetMPRequired Techs
Drill KickDrill KickOne2+2Cyclone + Roundillo Kick
Thunder ChompVolt BiteOne2+3★Lightning + Cat Attack
Falcon StrikeFalcon HitLine4+4Cleave + Boulder Toss

Other Combinations

Lucca + Marle

TechSNESTargetMPRequired Techs
Antipode BombAntipodeAoE2+2★Fire + ★Ice
Antipode Bomb IIAntipode 2AoE8+8★Fire II + ★Ice II
Antipode Bomb IIIAntipode 3All20+8★Flare + ★Ice II

Lucca + Frog

TechSNESTargetMPRequired Techs
Red NeedleRed PinOne2+4★Fire + Aerial Strike
Line BombLine BombOne15+4Megaton Bomb + Aerial Strike
Frog FlareFrog FlareOne20+15★Flare + Frog Squash

Lucca + Robo

TechSNESTargetMPRequired Techs
Fire PunchFire PunchOne2+1★Fire + Rocket Punch
Fire TackleFire TackleOne8+4★Fire II + Robo Tackle
Double BombDoublevbombOne15+14Megaton Bomb + Proximity Bomb

Lucca + Ayla

TechSNESTargetMPRequired Techs
Flame KickFlame KickOne2+2★Fire + Roundillo Kick
InfernoFire WhirlOne8+10★Fire II + Tail Spin
Blaze KickBlaze KickOne8+20★Fire II + Triple Kick

Marle + Frog

TechSNESTargetMPRequired Techs
Ice WaterIce WaterAll2+2★Ice + ★Water
Glacial FreezeGlacierOne8+8★Ice II + ★Water II
Double CureDouble CureParty5+5★Cure II + ★Cure II

Marle + Robo

TechSNESTargetMPRequired Techs
Aura BeamAura BeamParty1+2Aura + Cure Beam
Ice TackleIce TackleOne2+4★Ice + Robo Tackle
Cure WindCure TouchParty5+3★Cure II + Heal Beam

Marle + Ayla

TechSNESTargetMPRequired Techs
Twin CharmTwin CharmOne1+4Allure + Charm
Ice TossIce TossOne2+4★Ice + Boulder Toss
Iceberg TossCube TossOne8+4★Ice II + Boulder Toss

Frog + Robo

TechSNESTargetMPRequired Techs
Frog LauncherBlade TossOne2+3Slurp Slash + Laser Spin
Bubble BreathBubble SnapOne2+4★Water + Robo Tackle
Cure WaveCure WaveParty5+3★Cure II + Heal Beam

Frog + Ayla

TechSNESTargetMPRequired Techs
Slurp KissSlurp KissParty1+1Slurp + Kiss
Bubble HitBubble HitOne2+2★Water + Roundillo Kick
DropdownDrop KickOne4+20Aerial Strike + Triple Kick

Robo + Ayla

TechSNESTargetMPRequired Techs
BoogieBoogieAll4+4Robo Tackle + Charm
Spin KickSpin KickOne4+2Robo Tackle + Roundillo Kick
Beast TossBeast TossOne12+4Rapid-fire Fist + Boulder Toss

Triple Techs

Triple techs require all three characters to have the component techs learned and enough MP. There's a triple tech for every three-character combination that includes Crono and excludes Magus. To unlock one, just fight a battle with the right party and required techs available.

Standard Triple Techs

TechSNESCharactersMPRequired Techs
Delta ForceDelta ForceCrono + Marle + Lucca8+8+8★Lightning II + ★Ice II + ★Fire II
LifelineLife LineCrono + Marle + Robo2+15+3Cyclone + ★Arise + Laser Spin
Frost ArcArc ImpulseCrono + Marle + Frog4+8+4Cleave + ★Ice II + Aerial Strike
Final KickFinal KickCrono + Marle + Ayla8+8+20★Lightning II + ★Ice II + Triple Kick
Ring of FireFire ZoneCrono + Lucca + Robo4+8+3Cleave + ★Fire II + Laser Spin
Delta StormDelta StormCrono + Lucca + Frog8+8+8★Lightning II + ★Fire II + ★Water II
Gatling KickGatling KickCrono + Lucca + Ayla8+8+20★Lightning II + ★Fire II + Triple Kick
Triple AttackTriple RaidCrono + Robo + Frog2+4+2Cyclone + Robo Tackle + Slurp Slash
TwisterTwisterCrono + Robo + Ayla2+3+10Cyclone + Laser Spin + Tail Spin
3-D Attack3D AttackCrono + Frog + Ayla2+2+20Cyclone + Slurp Slash + Triple Kick

Rock Triple Techs

These hidden triple techs require a specific "rock" accessory equipped on one of the participating characters. You won't find these until The Time Egg when you can finally choose your party without Crono. The techs only work while the rock is equipped.

TechSNESCharactersMPRequired TechsRock
Eternal DarknessDark EternalMarle + Lucca + Magus8+8+20★Ice II + ★Fire II + ★Dark MatterBlack Rock
Omega FlareOmega FlareLucca + Robo + Magus20+3+8★Flare + Laser Spin + ★Dark BombBlue Rock
MastermuneGrand DreamMarle + Robo + Frog15+15+3Frog Squash + ★Arise + Cure BeamGold Rock
Poyozo DancePoyozo DanceMarle + Lucca + Ayla1+1+10Allure + Hypnowave + Tail SpinWhite Rock
Spin StrikeSpin StrikeRobo + Frog + Ayla4+4+10Robo Tackle + Aerial Strike + Tail SpinSilver Rock

Mastermune has a unique mechanic: damage scales with the combined missing HP of all three party members. And Poyozo Dance ignores both physical and magic defense entirely, making it one of two non-elemental attacks in the game (the other being Ayla's Tail Spin).

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